Anger

Anger is the second stage.

Overview
[Appearance goes here.]

Location 1
[First location.]

Location 2
[Second location.]

Location 3
[Third location.]

Nana
[Description and impact]

Lullabies
[How many and where.]

Outfits
[How many and where.]

Toys
[How many and where.]

Emblems
[How many and where.]

Symbolism

 * In an interview with Eurogamer, Rubio says "For the father - we call him Manu - is remembering, and his first reaction is 'I need to blame someone', because it cannot be  his  fault." This is why there are three windmills: one underwater; one made of wood and sails; and one painted with images of the boy. "They represent what the father is trying to blame his loss on. At first maybe you are blaming the sea, because the sea took away your kid. Then maybe you blame the boat because it was your way of life - why couldn't you be a carpenter? This wouldn't have happened! Then obviously you blame your own kid - he was careless, he shouldn't have done that, you were warning him."
 * The storms that destroy the windmills are a clear representation of destructive anger. When all the windmills are gone, that leaves the father with "no one to blame but himself."
 * The shades are afraid of Enu because they are both shades, and the fear is caused by Manu refusing to accept this.
 * The giant bird also represents anger. It steals the golden ball which is needed to solve the time manipulation puzzle and progress through the game. This is symbolic of how the stage of anger, while natural to experience, keeps us from advancing and processing our loss properly. As mentioned above some of Manu's anger is also directed towards Enu, which could explain the birds aggressive behavior towards him. Alternatively it could be interpreted as Manu's desire to get his son back, as the bird grabs Enu which could allude to the scene where Manu tries to grab Enu as he is going overboard.