Toys

There are seven Toys to be found throughout the game. Collecting them all will earn the achievement Toyful child.

Any toys found will be shown at the end of the game in Acceptance, and can be picked up and examined by Manu when he enters Enu's room.

Denial

 * Help out RiME wiki by adding what you've found!

Significance
Each toy correlates with an object, animal, or enemy in the stage which it is found in. The connections seem superficial at first, until the reveal that the island is an illusion created by Manu, Enu, or both, suggests that the toys carry a greater meaning.

For example, the wind chime that can be found hanging on Enu's windowsill in Acceptance is similar in appearance to the Sentinels we help Enu bring to life in Bargaining. A paper fan on the same windowsill appears to correlate with the windmill puzzles in Anger.

Most telling of all is the fox toy found on Enu's bed, an obvious correlation to Nana.