Depression

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Depression is the fourth stage of the game.

Overview
[Appearance goes here.]

Location 1
[First location.]

Location 2
[Second location.]

Location 3
[Third location.]

Nana
[Description and impact]

Sentinel
[Description and impact]

Lullabies
[How many and where.]

Outfits
[How many and where.]

Toys
[How many and where.]

Emblems
[How many and where.]

Symbolism

 * The depression stage of grief in the game is represented by a torrential downpour of rain, which is a clear connection to tears. The dark and bleak level design in general represent the emotional state of depression, an all-consuming hopelessness and sadness.
 * In an interview with Eurogamer: "It's this reduced visibility in the game which masks the fox running off and the sentinels sacrificing themselves to open doors for you. It is as in life: "Most people when they are depressed don't notice the people who are helping - they feel they are being taken advantage and no one understands them - and that's sad, because these people are the ones who are really caring for you but of course you can't see it," [Rubio] says. "Sometimes your best friends need to sacrifice so you can move forward." "
 * In the chapter Enu has to let go of the stage of bargaining, represented by the sentinel that sacrifices itself to enable his progress, shortly after this Nana, who is said to represent hope, passes away in his arms. The loss of everyone who has accompanied him throughout his journey causes him break down to his lowest point, and thus at last becoming a shade himself.
 * At the same time, this enables him to move on to unlock the chained up light at the end of the level, which can represent true acceptance and brighter days to come.